﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace DA.HMI.Controls
{
    /// <summary>
    /// SignalLight.xaml 的交互逻辑
    /// </summary>
    public partial class SignalLight : UserControl
    {
        public SignalLight()
        {
            InitializeComponent();
        }


        public SolidColorBrush ColorState
        {
            get { return (SolidColorBrush)GetValue(ColorStateProperty); }
            set { SetValue(ColorStateProperty, value); }
        }

        // Using a DependencyProperty as the backing store for ColorState.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty ColorStateProperty =
            DependencyProperty.Register("ColorState", typeof(SolidColorBrush), typeof(SignalLight), new PropertyMetadata(Brushes.Red));
        

    }
}
